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View More...Evan Paul awarded the 2008 Smart Kids Youth Achievement Award

Evan Paul, Serial Entrepreneur & Philanthropist has been awarded the 2008 Smart Kids Youth Achievement Award by Smart Kids with Learning Disabilities’Sixth Annual Benefit.

Evan Paul is scheduled to accept the 2008 Smart Kids Youth Achievement Award on May 8, 2008 at The Stamford Marriott Hotel. Struggling until 9th grade with undiagnosed dyslexia, Evan turned his passion for video games into two businesses at the age of 15. As a freshman at the University of Arizona, he continues to run eGamePlace.com, now worth $20 million, and has launched the Dyslexic Dreams Foundation to help other young people with learning disabilities pursue their dreams.

Click Here for Full Article

View More...Dyslexic Teenage CEO Scheduled to Speak at Friendship School

April 12, 2007 at 7:00 pm at Friendship School located at 1545 Progress Way, Eldersburg, MD 21784, Evan Paul, CEO of multimillion dollar online company, eGamePlace will be speaking at the Friendship School. He will speak to the students of Friendship School, a school for dyslexic students, during an assembly on April 12th at 11 am and then again at 7:00 pm..

Click Here for Full Article

View More...Teen businessman encourages students

ELDERSBURG — Evan Paul remembers spending more time in fifth grade gazing out the window watching the squirrels than paying attention to his teacher. “I didn’t learn anything about composition,” he told a group of students at the Friendship School Thursday. “But I did watch the squirrel family grow and collect nuts.” Despite his problems early on, Paul was finally able to succeed and is now a senior in high school and founder of an online video game trading Web site, www.egameplace.com. With the help of his parents and other game enthusiasts, Paul launched the Web site at age 15. And he did it all while struggling with dyslexia and attention-deficit disorder.

Click Here for Full Article

View More...Teen works hard to beat dyslexia

Businessman tells Friendship kids not to let disability define their future.

Evan Paul remembers eighth grade clearly, from the difficulty he had with grammar, composition and reading to the people who told him that he'd never succeed.

One teacher at his Boston-area school told him that the world needed people to work its gas pumps. Paul was dyslexic. He just did not know it yet. A month after he was diagnosed with the learning disability, Paul entered Landmark School in Prides Crossing, Mass., arriving with an elementary-school reading level and a lack of self-confidence and self-esteem. Paul, 18, of Lynnfield, Mass., graduates in June as a college-bound student who not only reads and writes at a 12th-grade equivalency, but also works as the chief executive officer of a multimillion-dollar online video game trading company that he founded.

Click Here for Full Article

View More...Multi-millionaire teen to speak at Friendship School

Being 18 years old while owning a multi-million dollar business has its perks.

But for Evan Paul, the perk is that he is successful and can prove to people that he’s not stupid. Paul is dyslexic and attends Landmark School in Beverly, Mass, a school for students who have a learning disability. ‘‘That’s always the thing—you’re lazy or stupid or don’t work hard enough [if you’re dyslexic],” he said in a phone interview. Those comments motivate him even more to be successful. ‘‘I think it reflects who I am today. Part of the way I try to succeed and make monetary wealth is to prove that I’m not stupid, and that I can succeed,” he said. Paul owns and operates eGamePlace.com, a Web site that allows video game enthusiasts to trade computer game software for less than the cost of new games. He will speak at 11 a.m. today to students at Friendship School, 1545 Progress Way, Eldersburg and at 7 p.m. to the public. Friendship School is a school for children who have learning disabilities and serves first through eighth grades.

Click Here for Full Article

View More...High Achieving Dyslexics: Evan Paul

Evan Paul is a high-school senior at the Landmark School in Massachussets.

"I decided early on that dyslexia was not going to define me," said Paul.

He is also the founder of eGamePlace.com, an online company that allows gamers to trade games and teach each other about the nuances of games.

Despite the challenges of dyslexia, the ambitious young CEO has achieved uncommon success -- through a disciplined routine juggling academics, global business deals...and video games.

“Some parents have a misconception that video games are inherently harmful to adolescent development, and that’s completely contrary to my own experience,” said Paul. “For me, computer games have helped me follow my strengths. By paying attention to my interests and skills, I developed an expertise that built my confidence and launched the idea of turning my hobby into a business. I began pursuing a big dream before I could even drive a car,” he added.

Following that dream has not been without sacrifices. Paul rises early and works late, often seven days a week. His scheduling is further complicated by the almost 11-hour time difference between his home and Nepal, where he has an outsourcing arrangement with computer programmers in Katmandu. “Author Tom Friedman tells us ‘The World Is Flat,’ and that’s my reality: I’m ‘flat-out’ busy almost all the time. Between Boston and Nepal, the sun never sets on eGamePlace -- and it won’t be long before we’re in China, India, Europe and elsewhere,” Paul said.

eGamePlace is an online trading marketplace that allows videogame enthusiasts to trade computer game software at a fraction of the cost for new games. With 18,000 current members, this promising business has grown rapidly since Paul founded it at age 15. Although interested buyers have made offers “in excess of ten million dollars,” Paul says he would only sell to a bidder who understands the tremendous value of his technology, which can be used for trading a wide variety of products – not just video games.

Paul’s long-range goals include a commitment to helping dyslexics, and he currently is researching ways to encourage innovations in dyslexia education.

“I love the stories of dyslexic people who have made great contributions in their chosen fields. Since I’m a business person, the success of Cisco CEO John Chambers, the Virgin Group’s Sir Richard Branson, investor Charles Schwab and many others all are fascinating and inspiring,” Paul said.

As graduation nears, Paul faces what is literally “a world” of choices as he expands into the global marketplace and prepares for his next educational challenge. This summer he plans to spend time in Katmandu, and next fall he will resume his dual life—by then as a college freshman and a veteran CEO.

Our kids can succeed if they have belief in themselves.

update: links and a request for support
International Dyslexia Association

If you would like to join a national campaign to raise dyslexia awareness, here's how: Paul Sanchez has a national campaign called "8 wishes".  I wrote about Paul's tour in November 2005 and about his "Eight Wishes" campaign in January.

1) Raise $1 million dollars
2) 100 million views of 10,000 mile Soloride video
3) Be interviewed by Oprah
4) Interview Paul Orfelea, Kinko's CEO with dyslexia see the video!
5) Interview Sir. Richard Branson, Founder of Virgin with dyslexia
6) Interview Charles Schwab, Founder, who also has dyslexia
7) Be on  88 blogs and websites  see the list!
8) All in 88 days!

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View More...eGamePlace.com founder turns down acquisition offers exceeding USD 10m

eGamePlace.com, the Massachusetts-based, privately held online trading marketplace, has turned down acquisition offers of more than USD 10m, according to a company press release.

Evan Paul, the teenager who founded the site that allows videogame enthusiasts to trade computer game software at a fraction of the cost for a new game, said he would only sell to a bidder who understands the tremendous value of his technology, which can be used for trading a wide variety of products - not just video games. With 18,000 current members, the business has grown rapidly since the high school student founded it at age 15. Paul will enter college next fall.

Despite the challenges of dyslexia, the young CEO has achieved success through a disciplined routine juggling academics, global business deals and video games, Paul said, "For me, computer games have helped me follow my strengths. By paying attention to my interests and skills, I developed an expertise that built my confidence and launched the idea of turning my hobby into a business. I began pursuing a big dream before I could even drive a car."

Paul rises early and works late, often seven days a week. His scheduling is further complicated by the almost 11-hour time difference between his home and Nepal, where he has an outsourcing arrangement with computer programmers in Katmandu. Paul's long-range goals include a commitment to helping dyslexics, and he currently is researching ways to encourage innovations in dyslexia education.

http://www.mergermarket.com

View More...Dyslexic Teenage CEO Builds $10,000,000 Online Business

February 8th, 2007

Evan Paul is your typical high school senior, except for two things: he’s dyslexic and he’s the founder of eGameplace.com, a multi-million dollar online business. eGameplace is essentially a swap meet that allows gamers to buy, sell, or trade video games for all platforms.

Though he’s clearly a bright, driven, and savvy kid, Paul graciously gives all the credit for his success to his parents (of course), his school (natch), and playing video games (woo!).

“Some parents have a misconception that video games are inherently harmful to adolescent development, and that’s completely contrary to my own experience,” said Paul. “For me, computer games have helped me follow my strengths. By paying attention to my interests and skills, I developed an expertise that built my confidence and launched the idea of turning my hobby into a business. I began pursuing a big dream before I could even drive a car,” he added.

You tell ‘em, Evan! So…need a prom date?

http://blog.wired.com/games/business_matters/index.html

View More...His latest move helps game swapping

Lynnfield teenager's website has 17,000 users, and investors are taking notice
By Hiawatha Bray, Globe Staff  |  December 4, 2006 http://www.boston.com/

Evan Paul, a Lynnfield teenager with a yen for all the latest digital games, is the kind of customer who has made videogaming a multibillion-dollar industry. Now Paul hopes that it is his turn to get rich, as he builds an Internet business that lets gaming buffs swap games, instead of buying them.

"I would always say, 'Hey, Mom, hey, Dad, I need a new game,' " said the 17-year-old entrepreneur. "At 15, I came up with the idea, why not trade for games?"

Paul founded eGamePlace.com, a game-swapping site that has signed up 17,000 users.

Please visit the link below to read the full story.

http://www.boston.com/business/globe/articles/2006/12/04/his_latest_move_helps_game_swapping/

View More...Dyslexic Teenage CEO Builds $10,000,000 Online Business

-- Credits Education, Family...and Video Games: CEO Evan Paul's Advice? "Follow Your Interest"
Thu Feb 8, 9:00 AM ET

"I decided early on that dyslexia was not going to define me," said teenage CEO Evan Paul, a Boston-area high-school senior and the founder of eGamePlace.com, a multi-million dollar online company.

Paul credits his family and the Landmark School as the critically important supports that have helped him manage his learning disorder and develop his strengths - as a person, a student and now a player in the global economy.

Despite the challenges of dyslexia, the ambitious young CEO has achieved uncommon success -- through a disciplined routine juggling academics, global business deals...and video games.

"Some parents have a misconception that video games are inherently harmful to adolescent development, and that's completely contrary to my own experience," said Paul. "For me, computer games have helped me follow my strengths. By paying attention to my interests and skills, I developed an expertise that built my confidence and launched the idea of turning my hobby into a business. I began pursuing a big dream before I could even drive a car," he added.

Following that dream has not been without sacrifices. Paul rises early and works late, often seven days a week. His scheduling is further complicated by the almost 11-hour time difference between his home and Nepal, where he has an outsourcing arrangement with computer programmers in Katmandu. "Author Tom Friedman tells us 'The World Is Flat,' and that's my reality: I'm 'flat-out' busy almost all the time. Between Boston and Nepal, the sun never sets on eGamePlace -- and it won't be long before we're in China, India, Europe and elsewhere," Paul said.

eGamePlace is an online trading marketplace that allows videogame enthusiasts to trade computer game software at a fraction of the cost for new games. With 18,000 current members, this promising business has grown rapidly since Paul founded it at age 15. Although interested buyers have made offers "in excess of ten million dollars," Paul says he would only sell to a bidder who understands the tremendous value of his technology, which can be used for trading a wide variety of products - not just video games.

Paul's long-range goals include a commitment to helping dyslexics, and he currently is researching ways to encourage innovations in dyslexia education.

"I love the stories of dyslexic people who have made great contributions in their chosen fields. Since I'm a business person, the success of Cisco CEO John Chambers, the Virgin Group's Sir Richard Branson, investor Charles Schwab and many others all are fascinating and inspiring," Paul said.

As graduation nears, Paul faces what is literally "a world" of choices as he expands into the global marketplace and prepares for his next educational challenge. This summer he plans to spend time in Katmandu, and next fall he will resume his dual life--by then as a college freshman and a veteran CEO.

http://dmnnewswire.digitalmedianet.com/articles/viewarticle.jsp?id=104330
http://biz.yahoo.com/bw/070208/20070208005469.html?.v=1
http://p254.news.mud.yahoo.com/s/prweb/20070208/bs_prweb/prweb503806
http://www.consumerelectronicsnet.com/articles/viewarticle.jsp?id=104330
http://www.tmcnet.com/usubmit/2007/02/08/2324646.htm

View More...Dyslexic Teenage CEO Builds $10,000,000 Online Business

-- Credits Education, Family...and Video Games: CEO Evan Paul's Advice? "Follow Your Interest"
February 08, 2007

Paul credits his family and the Landmark School as the critically important supports that have helped him manage his learning disorder and develop his strengths - as a person, a student and now a player in the global economy.

Despite the challenges of dyslexia, the ambitious young CEO has achieved uncommon success -- through a disciplined routine juggling academics, global business deals...and video games.

'Some parents have a misconception that video games are inherently harmful to adolescent development, and that's completely contrary to my own experience,' said Paul. 'For me, computer games have helped me follow my strengths. By paying attention to my interests and skills, I developed an expertise that built my confidence and launched the idea of turning my hobby into a business. I began pursuing a big dream before I could even drive a car,' he added.

Following that dream has not been without sacrifices. Paul rises early and works late, often seven days a week. His scheduling is further complicated by the almost 11-hour time difference between his home and Nepal, where he has an outsourcing arrangement with computer programmers in Katmandu. 'Author Tom Friedman tells us 'The World Is Flat,' and that's my reality: I'm 'flat-out' busy almost all the time. Between Boston and Nepal, the sun never sets on eGamePlace -- and it won't be long before we're in China, India, Europe and elsewhere,' Paul said.

eGamePlace is an online trading marketplace that allows videogame enthusiasts to trade computer game software at a fraction of the cost for new games. With 18,000 current members, this promising business has grown rapidly since Paul founded it at age 15. Although interested buyers have made offers 'in excess of ten million dollars,' Paul says he would only sell to a bidder who understands the tremendous value of his technology, which can be used for trading a wide variety of products - not just video games.

Paul's long-range goals include a commitment to helping dyslexics, and he currently is researching ways to encourage innovations in dyslexia education.

'I love the stories of dyslexic people who have made great contributions in their chosen fields. Since I'm a business person, the success of Cisco CEO John Chambers, the Virgin Group's Sir Richard Branson, investor Charles Schwab and many others all are fascinating and inspiring,' Paul said.

As graduation nears, Paul faces what is literally 'a world' of choices as he expands into the global marketplace and prepares for his next educational challenge. This summer he plans to spend time in Katmandu, and next fall he will resume his dual life--by then as a college freshman and a veteran CEO.

http://www.topix.net/redir/loc=off-hosted-page/http=3A=2F=2Fprweb.com

View More...Trade Games

I have found www.egameplace.com a very legal way to trade games.

Actually, I was tired of playing old games and tried to look for medium to exchange games and finally I found www.egameplace.com.

Well,I found all the information I had to from How It Works? page which has detail about how actually www.egameplace.com works.

Any member can post their game that they want or that they are willing to exchange with.This provides facility for not spending lots of amount of money in buying games.

If I have to rate www.egameplace.com out of 10 scale, I would say 10 because I find no other media except for this to trade my games with other.

http://sitereview.org/?article=2355

View More...Teenage Entrepreneur Inspired by Video Games

February 8th, 2007

Evan Paul is your typical high school senior, except for two things: he’s dyslexic and he’s the founder of eGameplace.com, a multi-million dollar online business. eGameplace is essentially a swap meet that allows gamers to buy, sell, or trade video games for all platforms.

Though he’s clearly a bright, driven, and savvy kid, Paul graciously gives all the credit for his success to his parents (of course), his school (natch), and playing video games (woo!).

“Some parents have a misconception that video games are inherently harmful to adolescent development, and that’s completely contrary to my own experience,” said Paul. “For me, computer games have helped me follow my strengths. By paying attention to my interests and skills, I developed an expertise that built my confidence and launched the idea of turning my hobby into a business. I began pursuing a big dream before I could even drive a car,” he added.

You tell ‘em, Evan! So…need a prom date?

http://www.progamenews.com/?p=2011

 


 
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